Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
GD0103: The exported member is read-only¶
Rule ID |
GD0103 |
Category |
用法 |
Fix is breaking or non-breaking |
Non-breaking |
Enabled by default |
Yes |
Cause¶
A read-only member is annotated with the [Export]
attribute. Read-only members
can't be exported.
Rule description¶
Godot doesn't allow exporting read-only members.
// Read-only fields can't be exported.
[Export]
public readonly int invalidField;
// This field can be exported because it's not declared 'readonly'.
[Export]
public int validField;
// Read-only properties can't be exported.
[Export]
public int InvalidProperty { get; }
// This property can be exported because it has both a getter and a setter.
[Export]
public int ValidProperty { get; set; }
How to fix violations¶
To fix a violation of this rule for fields, remove the readonly
keyword or
remove the [Export]
attribute.
To fix a violation of this rule for properties, make sure the property declares
both a getter and a setter, or remove the [Export]
attribute.
When to suppress warnings¶
Do not suppress a warning from this rule. Read-only members can't be exported so they will be ignored by Godot, resulting in runtime errors.