Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
在 macOS 上调试¶
调试 Godot 编辑器¶
将调试器附加到具有签名的 macOS 进程上需要“com.apple.security.get-task-allow”授权,默认未启用,因为启用时 App 无法进行公证。如果你想要调试官方构建的编辑器,就需要使用正确的授权重新进行签名。
创建包含如下内容的 editor.entitlements
文本文件:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-executable-page-protection</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
</dict>
</plist>
然后使用以下命令对编辑器进行重新签名:
codesign -s - --deep --force --options=runtime --entitlements ./editor.entitlements ./path/to/Godot.app
调试导出的项目¶
要允许调试,请在导出时选择 codesign\debugging
(com.apple.security.get-task-allow
)授权。选中后不支持公证,所以应该将其禁用。