Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A 3D box shape used for physics collision.
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Vector3 size =
Vector3(1, 1, 1)
The box's width, height and depth.