Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
BoxShape3D¶
Inherits: Shape3D < Resource < RefCounted < Object
A 3D box shape used for physics collision.
描述¶
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.
教程¶
属性¶
|
Property Descriptions¶
Vector3 size = Vector3(1, 1, 1)
The box's width, height and depth.