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MeshLibrary¶
Inherits: Resource < RefCounted < Object
Library of meshes.
描述¶
A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.
教程¶
Methods¶
void |
clear ( ) |
void |
create_item ( int id ) |
find_item_by_name ( String name ) const |
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get_item_list ( ) const |
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get_item_mesh ( int id ) const |
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get_item_mesh_transform ( int id ) const |
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get_item_name ( int id ) const |
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get_item_navigation_layers ( int id ) const |
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get_item_navigation_mesh ( int id ) const |
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get_item_navigation_mesh_transform ( int id ) const |
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get_item_preview ( int id ) const |
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get_item_shapes ( int id ) const |
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get_last_unused_item_id ( ) const |
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void |
remove_item ( int id ) |
void |
set_item_mesh ( int id, Mesh mesh ) |
void |
set_item_mesh_transform ( int id, Transform3D mesh_transform ) |
void |
set_item_name ( int id, String name ) |
void |
set_item_navigation_layers ( int id, int navigation_layers ) |
void |
set_item_navigation_mesh ( int id, NavigationMesh navigation_mesh ) |
void |
set_item_navigation_mesh_transform ( int id, Transform3D navigation_mesh ) |
void |
set_item_preview ( int id, Texture2D texture ) |
void |
set_item_shapes ( int id, Array shapes ) |
Method Descriptions¶
void clear ( )
Clears the library.
void create_item ( int id )
Creates a new item in the library with the given ID.
You can get an unused ID from get_last_unused_item_id.
int find_item_by_name ( String name ) const
Returns the first item with the given name.
PackedInt32Array get_item_list ( ) const
Returns the list of item IDs in use.
Mesh get_item_mesh ( int id ) const
Returns the item's mesh.
Transform3D get_item_mesh_transform ( int id ) const
Returns the transform applied to the item's mesh.
String get_item_name ( int id ) const
Returns the item's name.
Returns the item's navigation layers bitmask.
Returns the item's navigation mesh.
Returns the transform applied to the item's navigation mesh.
Texture2D get_item_preview ( int id ) const
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using set_item_preview. Returns an empty Texture2D if no preview was manually set in a running project.
Array get_item_shapes ( int id ) const
Returns an item's collision shapes.
The array consists of each Shape3D followed by its Transform3D.
int get_last_unused_item_id ( ) const
Gets an unused ID for a new item.
void remove_item ( int id )
Removes the item.
void set_item_mesh ( int id, Mesh mesh )
Sets the item's mesh.
void set_item_mesh_transform ( int id, Transform3D mesh_transform )
Sets the transform to apply to the item's mesh.
void set_item_name ( int id, String name )
Sets the item's name.
This name is shown in the editor. It can also be used to look up the item later using find_item_by_name.
Sets the item's navigation layers bitmask.
Sets the item's navigation mesh.
Sets the transform to apply to the item's navigation mesh.
void set_item_preview ( int id, Texture2D texture )
Sets a texture to use as the item's preview icon in the editor.
void set_item_shapes ( int id, Array shapes )
Sets an item's collision shapes.
The array should consist of Shape3D objects, each followed by a Transform3D that will be applied to it. For shapes that should not have a transform, use Transform3D.IDENTITY.