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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

FileDialog

Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

A dialog for selecting files or directories in the filesystem.

描述

FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. FileDialog automatically sets its window title according to the file_mode. If you want to use a custom title, disable this by setting mode_overrides_title to false.

属性

Access

access

0

String

current_dir

String

current_file

String

current_path

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

FileMode

file_mode

4

PackedStringArray

filters

PackedStringArray()

bool

mode_overrides_title

true

String

root_subfolder

""

bool

show_hidden_files

false

String

title

"Save a File" (overrides Window)

bool

use_native_dialog

false

Methods

void

add_filter ( String filter, String description="" )

void

clear_filters ( )

void

deselect_all ( )

LineEdit

get_line_edit ( )

VBoxContainer

get_vbox ( )

void

invalidate ( )

Theme Properties

Color

file_disabled_color

Color(1, 1, 1, 0.25)

Color

file_icon_color

Color(1, 1, 1, 1)

Color

folder_icon_color

Color(1, 1, 1, 1)

Texture2D

back_folder

Texture2D

file

Texture2D

folder

Texture2D

forward_folder

Texture2D

parent_folder

Texture2D

reload

Texture2D

toggle_hidden


信号

dir_selected ( String dir )

Emitted when the user selects a directory.


file_selected ( String path )

Emitted when the user selects a file by double-clicking it or pressing the OK button.


files_selected ( PackedStringArray paths )

Emitted when the user selects multiple files.


Enumerations

enum FileMode:

FileMode FILE_MODE_OPEN_FILE = 0

The dialog allows selecting one, and only one file.

FileMode FILE_MODE_OPEN_FILES = 1

The dialog allows selecting multiple files.

FileMode FILE_MODE_OPEN_DIR = 2

The dialog only allows selecting a directory, disallowing the selection of any file.

FileMode FILE_MODE_OPEN_ANY = 3

The dialog allows selecting one file or directory.

FileMode FILE_MODE_SAVE_FILE = 4

The dialog will warn when a file exists.


enum Access:

Access ACCESS_RESOURCES = 0

The dialog only allows accessing files under the Resource path (res://).

Access ACCESS_USERDATA = 1

The dialog only allows accessing files under user data path (user://).

Access ACCESS_FILESYSTEM = 2

The dialog allows accessing files on the whole file system.


Property Descriptions

Access access = 0

The file system access scope. See Access constants.

Warning: Currently, in sandboxed environments such as Web builds or sandboxed macOS apps, FileDialog cannot access the host file system. See godot-proposals#1123.


String current_dir

  • void set_current_dir ( String value )

  • String get_current_dir ( )

The current working directory of the file dialog.


String current_file

  • void set_current_file ( String value )

  • String get_current_file ( )

The currently selected file of the file dialog.


String current_path

  • void set_current_path ( String value )

  • String get_current_path ( )

The currently selected file path of the file dialog.


FileMode file_mode = 4

The dialog's open or save mode, which affects the selection behavior. See FileMode.


PackedStringArray filters = PackedStringArray()

The available file type filters. For example, this shows only .png and .gd files: set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"])). Multiple file types can also be specified in a single filter. "*.png, *.jpg, *.jpeg ; Supported Images" will show both PNG and JPEG files when selected.


bool mode_overrides_title = true

  • void set_mode_overrides_title ( bool value )

  • bool is_mode_overriding_title ( )

If true, changing the file_mode property will set the window title accordingly (e.g. setting file_mode to FILE_MODE_OPEN_FILE will change the window title to "Open a File").


String root_subfolder = ""

  • void set_root_subfolder ( String value )

  • String get_root_subfolder ( )

If non-empty, the given sub-folder will be "root" of this FileDialog, i.e. user won't be able to go to its parent directory.


bool show_hidden_files = false

  • void set_show_hidden_files ( bool value )

  • bool is_showing_hidden_files ( )

If true, the dialog will show hidden files.


bool use_native_dialog = false

  • void set_use_native_dialog ( bool value )

  • bool get_use_native_dialog ( )

If true, access is set to ACCESS_FILESYSTEM, and it is supported by the current DisplayServer, OS native dialog will be used instead of custom one.

Note: On macOS, sandboxed apps always use native dialogs to access host filesystem.


Method Descriptions

void add_filter ( String filter, String description="" )

Adds a comma-delimited file name filter option to the FileDialog with an optional description, which restricts what files can be picked.

A filter should be of the form "filename.extension", where filename and extension can be * to match any string. Filters starting with . (i.e. empty filenames) are not allowed.

For example, a filter of "*.png, *.jpg" and a description of "Images" results in filter text "Images (*.png, *.jpg)".


void clear_filters ( )

Clear all the added filters in the dialog.


void deselect_all ( )

Clear all currently selected items in the dialog.


LineEdit get_line_edit ( )

Returns the LineEdit for the selected file.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.


VBoxContainer get_vbox ( )

Returns the vertical box container of the dialog, custom controls can be added to it.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.


void invalidate ( )

Invalidate and update the current dialog content list.


Theme Property Descriptions

Color file_disabled_color = Color(1, 1, 1, 0.25)

The color tint for disabled files (when the FileDialog is used in open folder mode).


Color file_icon_color = Color(1, 1, 1, 1)

The color modulation applied to the file icon.


Color folder_icon_color = Color(1, 1, 1, 1)

The color modulation applied to the folder icon.


Texture2D back_folder

Custom icon for the back arrow.


Texture2D file

Custom icon for files.


Texture2D folder

Custom icon for folders.


Texture2D forward_folder

Custom icon for the forward arrow.


Texture2D parent_folder

Custom icon for the parent folder arrow.


Texture2D reload

Custom icon for the reload button.


Texture2D toggle_hidden

Custom icon for the toggle hidden button.