Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
AudioEffectFilter¶
Inherits: AudioEffect < Resource < RefCounted < Object
Inherited By: AudioEffectBandLimitFilter, AudioEffectBandPassFilter, AudioEffectHighPassFilter, AudioEffectHighShelfFilter, AudioEffectLowPassFilter, AudioEffectLowShelfFilter, AudioEffectNotchFilter
Adds a filter to the audio bus.
描述¶
Allows frequencies other than the cutoff_hz to pass.
教程¶
属性¶
|
||
|
||
|
||
|
Enumerations¶
enum FilterDB:
FilterDB FILTER_6DB = 0
FilterDB FILTER_12DB = 1
FilterDB FILTER_18DB = 2
FilterDB FILTER_24DB = 3
Property Descriptions¶
float cutoff_hz = 2000.0
Threshold frequency for the filter, in Hz.
FilterDB db = 0
There is currently no description for this property. Please help us by contributing one!
float gain = 1.0
Gain amount of the frequencies after the filter.
float resonance = 0.5
Amount of boost in the frequency range near the cutoff frequency.