Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeInput

Inherits: VisualShaderNode < Resource < RefCounted < Object

Represents the input shader parameter within the visual shader graph.

描述

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

教程

属性

String

input_name

"[None]"

Methods

String

get_input_real_name ( ) const


信号

input_type_changed ( )

Emitted when input is changed via input_name.


Property Descriptions

String input_name = "[None]"

  • void set_input_name ( String value )

  • String get_input_name ( )

One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).


Method Descriptions

String get_input_real_name ( ) const

Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO" if the input_name equal to "albedo".