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Script¶
Inherits: Resource < RefCounted < Object
Inherited By: CSharpScript, GDScript, ScriptExtension
A class stored as a resource.
描述¶
A class stored as a resource. A script extends the functionality of all objects that instantiate it.
This is the base class for all scripts and should not be used directly. Trying to create a new script with this class will result in an error.
The new
method of a script subclass creates a new instance. Object.set_script extends an existing object, if that object's class matches one of the script's base classes.
教程¶
属性¶
Methods¶
can_instantiate ( ) const |
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get_base_script ( ) const |
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get_instance_base_type ( ) const |
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get_property_default_value ( StringName property ) |
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has_script_signal ( StringName signal_name ) const |
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has_source_code ( ) const |
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instance_has ( Object base_object ) const |
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is_tool ( ) const |
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Property Descriptions¶
String source_code
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
Method Descriptions¶
bool can_instantiate ( ) const
Returns true
if the script can be instantiated.
Script get_base_script ( ) const
Returns the script directly inherited by this script.
StringName get_instance_base_type ( ) const
Returns the script's base type.
Variant get_property_default_value ( StringName property )
Returns the default value of the specified property.
Dictionary get_script_constant_map ( )
Returns a dictionary containing constant names and their values.
Dictionary[] get_script_method_list ( )
Returns the list of methods in this Script.
Dictionary[] get_script_property_list ( )
Returns the list of properties in this Script.
Dictionary[] get_script_signal_list ( )
Returns the list of user signals defined in this Script.
bool has_script_signal ( StringName signal_name ) const
Returns true
if the script, or a base class, defines a signal with the given name.
bool has_source_code ( ) const
Returns true
if the script contains non-empty source code.
bool instance_has ( Object base_object ) const
Returns true
if base_object
is an instance of this script.
bool is_tool ( ) const
Returns true
if the script is a tool script. A tool script can run in the editor.
Error reload ( bool keep_state=false )
Reloads the script's class implementation. Returns an error code.