Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

Decomposes a Vector2, Vector3 or 4D vector (represented as a Quaternion) into scalars within the visual shader graph.


Takes a vec2, vec3 or vec4 and decomposes it into scalar values that can be used as separate outputs.