Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
CapsuleShape2D¶
Inherits: Shape2D < Resource < RefCounted < Object
A 2D capsule shape used for physics collision.
描述¶
A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: CapsuleShape2D is fast to check collisions against, but it is slower than RectangleShape2D and CircleShape2D.
属性¶
|
||
|
Property Descriptions¶
float height = 30.0
The capsule's height.
float radius = 10.0
The capsule's radius.