Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: AudioStream < Resource < RefCounted < Object

Plays real-time audio input data.


When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.

Note: must be true for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.