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VisualShaderNodeTransformConstant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A Transform3D constant for use within the visual shader graph.

描述

A constant Transform3D, which can be used as an input node.

属性

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


Property Descriptions

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

A Transform3D constant which represents the state of this node.