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AnimationNodeBlendSpace1D¶
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
A set of AnimationRootNodes placed on a virtual axis, crossfading between the two adjacent ones. Used by AnimationTree.
描述¶
A resource used by AnimationNodeBlendTree.
AnimationNodeBlendSpace1D represents a virtual axis on which any type of AnimationRootNodes can be added using add_blend_point. Outputs the linear blend of the two AnimationRootNodes adjacent to the current value.
You can set the extents of the axis with min_space and max_space.
教程¶
属性¶
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Methods¶
void |
add_blend_point ( AnimationRootNode node, float pos, int at_index=-1 ) |
get_blend_point_count ( ) const |
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get_blend_point_node ( int point ) const |
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get_blend_point_position ( int point ) const |
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void |
remove_blend_point ( int point ) |
void |
set_blend_point_node ( int point, AnimationRootNode node ) |
void |
set_blend_point_position ( int point, float pos ) |
Enumerations¶
enum BlendMode:
BlendMode BLEND_MODE_INTERPOLATED = 0
The interpolation between animations is linear.
BlendMode BLEND_MODE_DISCRETE = 1
The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
BlendMode BLEND_MODE_DISCRETE_CARRY = 2
Similar to BLEND_MODE_DISCRETE, but starts the new animation at the last animation's playback position.
Property Descriptions¶
BlendMode blend_mode = 0
Controls the interpolation between animations. See BlendMode constants.
float max_space = 1.0
The blend space's axis's upper limit for the points' position. See add_blend_point.
float min_space = -1.0
The blend space's axis's lower limit for the points' position. See add_blend_point.
float snap = 0.1
Position increment to snap to when moving a point on the axis.
bool sync = false
If false
, the blended animations' frame are stopped when the blend value is 0
.
If true
, forcing the blended animations to advance frame.
String value_label = "value"
Label of the virtual axis of the blend space.
Method Descriptions¶
void add_blend_point ( AnimationRootNode node, float pos, int at_index=-1 )
Adds a new point that represents a node
on the virtual axis at a given position set by pos
. You can insert it at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
int get_blend_point_count ( ) const
Returns the number of points on the blend axis.
AnimationRootNode get_blend_point_node ( int point ) const
Returns the AnimationNode referenced by the point at index point
.
float get_blend_point_position ( int point ) const
Returns the position of the point at index point
.
void remove_blend_point ( int point )
Removes the point at index point
from the blend axis.
void set_blend_point_node ( int point, AnimationRootNode node )
Changes the AnimationNode referenced by the point at index point
.
void set_blend_point_position ( int point, float pos )
Updates the position of the point at index point
on the blend axis.