Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
EditorSceneFormatImporter¶
Inherits: RefCounted < Object
Inherited By: EditorSceneFormatImporterBlend, EditorSceneFormatImporterFBX, EditorSceneFormatImporterGLTF
Imports scenes from third-parties' 3D files.
描述¶
EditorSceneFormatImporter allows to define an importer script for a third-party 3D format.
To use EditorSceneFormatImporter, register it using the EditorPlugin.add_scene_format_importer_plugin method first.
Methods¶
_get_extensions ( ) virtual const |
|
_get_import_flags ( ) virtual const |
|
void |
_get_import_options ( String path ) virtual |
_get_option_visibility ( String path, bool for_animation, String option ) virtual const |
|
_import_scene ( String path, int flags, Dictionary options ) virtual |
常量¶
IMPORT_SCENE = 1
IMPORT_ANIMATION = 2
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4
IMPORT_GENERATE_TANGENT_ARRAYS = 8
IMPORT_USE_NAMED_SKIN_BINDS = 16
IMPORT_DISCARD_MESHES_AND_MATERIALS = 32
Method Descriptions¶
PackedStringArray _get_extensions ( ) virtual const
There is currently no description for this method. Please help us by contributing one!
int _get_import_flags ( ) virtual const
There is currently no description for this method. Please help us by contributing one!
void _get_import_options ( String path ) virtual
There is currently no description for this method. Please help us by contributing one!
Variant _get_option_visibility ( String path, bool for_animation, String option ) virtual const
There is currently no description for this method. Please help us by contributing one!
Object _import_scene ( String path, int flags, Dictionary options ) virtual
There is currently no description for this method. Please help us by contributing one!