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Label¶
Inherits: Control < CanvasItem < Node < Object
A control for displaying plain text.
描述¶
A control for displaying plain text. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other rich text formatting. For that, use RichTextLabel instead.
教程¶
属性¶
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BitField<JustificationFlag> |
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mouse_filter |
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BitField<SizeFlags> |
size_flags_vertical |
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Methods¶
get_line_count ( ) const |
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get_line_height ( int line=-1 ) const |
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get_total_character_count ( ) const |
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get_visible_line_count ( ) const |
Theme Properties¶
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Property Descriptions¶
AutowrapMode autowrap_mode = 0
void set_autowrap_mode ( AutowrapMode value )
AutowrapMode get_autowrap_mode ( )
If set to something other than TextServer.AUTOWRAP_OFF, the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see AutowrapMode.
bool clip_text = false
If true
, the Label only shows the text that fits inside its bounding rectangle and will clip text horizontally.
HorizontalAlignment horizontal_alignment = 0
void set_horizontal_alignment ( HorizontalAlignment value )
HorizontalAlignment get_horizontal_alignment ( )
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the HorizontalAlignment constants.
BitField<JustificationFlag> justification_flags = 163
void set_justification_flags ( BitField<JustificationFlag> value )
BitField<JustificationFlag> get_justification_flags ( )
Line fill alignment rules. For more info see JustificationFlag.
LabelSettings label_settings
void set_label_settings ( LabelSettings value )
LabelSettings get_label_settings ( )
A LabelSettings resource that can be shared between multiple Label nodes. Takes priority over theme properties.
String language = ""
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
int lines_skipped = 0
The node ignores the first lines_skipped
lines before it starts to display text.
int max_lines_visible = -1
Limits the lines of text the node shows on screen.
StructuredTextParser structured_text_bidi_override = 0
void set_structured_text_bidi_override ( StructuredTextParser value )
StructuredTextParser get_structured_text_bidi_override ( )
Set BiDi algorithm override for the structured text.
Array structured_text_bidi_override_options = []
void set_structured_text_bidi_override_options ( Array value )
Array get_structured_text_bidi_override_options ( )
Set additional options for BiDi override.
PackedFloat32Array tab_stops = PackedFloat32Array()
void set_tab_stops ( PackedFloat32Array value )
PackedFloat32Array get_tab_stops ( )
Aligns text to the given tab-stops.
String text = ""
The text to display on screen.
TextDirection text_direction = 0
void set_text_direction ( TextDirection value )
TextDirection get_text_direction ( )
Base text writing direction.
OverrunBehavior text_overrun_behavior = 0
void set_text_overrun_behavior ( OverrunBehavior value )
OverrunBehavior get_text_overrun_behavior ( )
Sets the clipping behavior when the text exceeds the node's bounding rectangle. See OverrunBehavior for a description of all modes.
bool uppercase = false
If true
, all the text displays as UPPERCASE.
VerticalAlignment vertical_alignment = 0
void set_vertical_alignment ( VerticalAlignment value )
VerticalAlignment get_vertical_alignment ( )
Controls the text's vertical alignment. Supports top, center, bottom, and fill. Set it to one of the VerticalAlignment constants.
int visible_characters = -1
The number of characters to display. If set to -1
, all characters are displayed. This can be useful when animating the text appearing in a dialog box.
Note: Setting this property updates visible_ratio accordingly.
VisibleCharactersBehavior visible_characters_behavior = 0
void set_visible_characters_behavior ( VisibleCharactersBehavior value )
VisibleCharactersBehavior get_visible_characters_behavior ( )
Sets the clipping behavior when visible_characters or visible_ratio is set. See VisibleCharactersBehavior for more info.
float visible_ratio = 1.0
The fraction of characters to display, relative to the total number of characters (see get_total_character_count). If set to 1.0
, all characters are displayed. If set to 0.5
, only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box.
Note: Setting this property updates visible_characters accordingly.
Method Descriptions¶
int get_line_count ( ) const
Returns the number of lines of text the Label has.
int get_line_height ( int line=-1 ) const
Returns the height of the line line
.
If line
is set to -1
, returns the biggest line height.
If there are no lines, returns font size in pixels.
int get_total_character_count ( ) const
Returns the total number of printable characters in the text (excluding spaces and newlines).
int get_visible_line_count ( ) const
Returns the number of lines shown. Useful if the Label's height cannot currently display all lines.
Theme Property Descriptions¶
Color font_color = Color(1, 1, 1, 1)
Default text Color of the Label.
Color font_outline_color = Color(1, 1, 1, 1)
The color of text outline.
Color font_shadow_color = Color(0, 0, 0, 0)
Color of the text's shadow effect.
int line_spacing = 3
Vertical space between lines in multiline Label.
int outline_size = 0
Text outline size.
Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
int shadow_offset_x = 1
The horizontal offset of the text's shadow.
int shadow_offset_y = 1
The vertical offset of the text's shadow.
int shadow_outline_size = 1
The size of the shadow outline.
Font font
Font used for the Label's text.
int font_size
Font size of the Label's text.
StyleBox normal
Background StyleBox for the Label.