Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Node3D

Inherits: Node < Object

Inherited By: AudioListener3D, AudioStreamPlayer3D, BoneAttachment3D, Camera3D, CollisionObject3D, CollisionPolygon3D, CollisionShape3D, GridMap, ImporterMeshInstance3D, Joint3D, LightmapProbe, Marker3D, NavigationLink3D, NavigationObstacle3D, NavigationRegion3D, OccluderInstance3D, OpenXRHand, Path3D, PathFollow3D, RayCast3D, RemoteTransform3D, ShapeCast3D, Skeleton3D, SpringArm3D, VehicleWheel3D, VisualInstance3D, XRNode3D, XROrigin3D

Most basic 3D game object, parent of all 3D-related nodes.

描述

Most basic 3D game object, with a Transform3D and visibility settings. All other 3D game objects inherit from Node3D. Use Node3D as a parent node to move, scale, rotate and show/hide children in a 3D project.

Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Node3D object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the Node3D's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Node3D object itself is referred to as object-local coordinate system.

Note: Unless otherwise specified, all methods that have angle parameters must have angles specified as radians. To convert degrees to radians, use @GlobalScope.deg_to_rad.

Note: Be aware that "Spatial" nodes are now called "Node3D" starting with Godot 4. Any Godot 3.x references to "Spatial" nodes refer to "Node3D" in Godot 4.

教程

属性

Basis

basis

Basis

global_basis

Vector3

global_position

Vector3

global_rotation

Vector3

global_rotation_degrees

Transform3D

global_transform

Vector3

position

Vector3(0, 0, 0)

Quaternion

quaternion

Vector3

rotation

Vector3(0, 0, 0)

Vector3

rotation_degrees

RotationEditMode

rotation_edit_mode

0

EulerOrder

rotation_order

2

Vector3

scale

Vector3(1, 1, 1)

bool

top_level

false

Transform3D

transform

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

NodePath

visibility_parent

NodePath("")

bool

visible

true

Methods

void

add_gizmo ( Node3DGizmo gizmo )

void

clear_gizmos ( )

void

clear_subgizmo_selection ( )

void

force_update_transform ( )

Node3DGizmo[]

get_gizmos ( ) const

Node3D

get_parent_node_3d ( ) const

World3D

get_world_3d ( ) const

void

global_rotate ( Vector3 axis, float angle )

void

global_scale ( Vector3 scale )

void

global_translate ( Vector3 offset )

void

hide ( )

bool

is_local_transform_notification_enabled ( ) const

bool

is_scale_disabled ( ) const

bool

is_transform_notification_enabled ( ) const

bool

is_visible_in_tree ( ) const

void

look_at ( Vector3 target, Vector3 up=Vector3(0, 1, 0), bool use_model_front=false )

void

look_at_from_position ( Vector3 position, Vector3 target, Vector3 up=Vector3(0, 1, 0), bool use_model_front=false )

void

orthonormalize ( )

void

rotate ( Vector3 axis, float angle )

void

rotate_object_local ( Vector3 axis, float angle )

void

rotate_x ( float angle )

void

rotate_y ( float angle )

void

rotate_z ( float angle )

void

scale_object_local ( Vector3 scale )

void

set_disable_scale ( bool disable )

void

set_identity ( )

void

set_ignore_transform_notification ( bool enabled )

void

set_notify_local_transform ( bool enable )

void

set_notify_transform ( bool enable )

void

set_subgizmo_selection ( Node3DGizmo gizmo, int id, Transform3D transform )

void

show ( )

Vector3

to_global ( Vector3 local_point ) const

Vector3

to_local ( Vector3 global_point ) const

void

translate ( Vector3 offset )

void

translate_object_local ( Vector3 offset )

void

update_gizmos ( )


信号

visibility_changed ( )

Emitted when node visibility changes.


Enumerations

enum RotationEditMode:

RotationEditMode ROTATION_EDIT_MODE_EULER = 0

The rotation is edited using Vector3 Euler angles.

RotationEditMode ROTATION_EDIT_MODE_QUATERNION = 1

The rotation is edited using a Quaternion.

RotationEditMode ROTATION_EDIT_MODE_BASIS = 2

The rotation is edited using a Basis. In this mode, scale can't be edited separately.


常量

NOTIFICATION_TRANSFORM_CHANGED = 2000

Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.

In order for NOTIFICATION_TRANSFORM_CHANGED to work, users first need to ask for it, with set_notify_transform. The notification is also sent if the node is in the editor context and it has at least one valid gizmo.

NOTIFICATION_ENTER_WORLD = 41

Node3D nodes receives this notification when they are registered to new World3D resource.</