Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNode < Resource < RefCounted < Object

Composes a Transform3D from four Vector3s within the visual shader graph.


Creates a 4x4 transform matrix using four vectors of type vec3. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1).