Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
SpriteFrames¶
Inherits: Resource < RefCounted < Object
Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
描述¶
Sprite frame library for an AnimatedSprite2D or AnimatedSprite3D node. Contains frames and animation data for playback.
Methods¶
void |
add_animation ( StringName anim ) |
void |
add_frame ( StringName anim, Texture2D texture, float duration=1.0, int at_position=-1 ) |
void |
clear ( StringName anim ) |
void |
clear_all ( ) |
get_animation_loop ( StringName anim ) const |
|
get_animation_names ( ) const |
|
get_animation_speed ( StringName anim ) const |
|
get_frame_count ( StringName anim ) const |
|
get_frame_duration ( StringName anim, int idx ) const |
|
get_frame_texture ( StringName anim, int idx ) const |
|
has_animation ( StringName anim ) const |
|
void |
remove_animation ( StringName anim ) |
void |
remove_frame ( StringName anim, int idx ) |
void |
rename_animation ( StringName anim, StringName newname ) |
void |
set_animation_loop ( StringName anim, bool loop ) |
void |
set_animation_speed ( StringName anim, float fps ) |
void |
set_frame ( StringName anim, int idx, Texture2D texture, float duration=1.0 ) |
Method Descriptions¶
void add_animation ( StringName anim )
Adds a new anim
animation to the library.
void add_frame ( StringName anim, Texture2D texture, float duration=1.0, int at_position=-1 )
Adds a frame to the anim
animation. If at_position
is -1
, the frame will be added to the end of the animation.
void clear ( StringName anim )
Removes all frames from the anim
animation.
void clear_all ( )
Removes all animations. An empty default
animation will be created.
bool get_animation_loop ( StringName anim ) const
Returns true
if the given animation is configured to loop when it finishes playing. Otherwise, returns false
.
PackedStringArray get_animation_names ( ) const
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
float get_animation_speed ( StringName anim ) const
Returns the speed in frames per second for the anim
animation.
int get_frame_count ( StringName anim ) const
Returns the number of frames for the anim
animation.
float get_frame_duration ( StringName anim, int idx ) const
Returns a relative duration of the frame idx
in the anim
animation (defaults to 1.0
). For example, a frame with a duration of 2.0
is displayed twice as long as a frame with a duration of 1.0
. You can calculate the absolute duration (in seconds) of a frame using the following formula:
absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
In this example, playing_speed
refers to either AnimatedSprite2D.get_playing_speed or AnimatedSprite3D.get_playing_speed.
Texture2D get_frame_texture ( StringName anim, int idx ) const
Returns the texture of the frame idx
in the anim
animation.
bool has_animation ( StringName anim ) const
Returns true
if the anim
animation exists.
void remove_animation ( StringName anim )
Removes the anim
animation.
void remove_frame ( StringName anim, int idx )
Removes the anim
animation's frame idx
.
void rename_animation ( StringName anim, StringName newname )
Changes the anim
animation's name to newname
.
void set_animation_loop ( StringName anim, bool loop )
If loop
is true
, the anim
animation will loop when it reaches the end, or the start if it is played in reverse.
void set_animation_speed ( StringName anim, float fps )
Sets the speed for the anim
animation in frames per second.
void set_frame ( StringName anim, int idx, Texture2D texture, float duration=1.0 )
Sets the texture
and the duration
of the frame idx
in the anim
animation.