Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object

A PBR (Physically Based Rendering) material to be used on 3D objects.


StandardMaterial3D's properties are inherited from BaseMaterial3D. StandardMaterial3D uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an ORMMaterial3D instead.