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XRNode3D¶
Inherits: Node3D < Node < Object
Inherited By: XRAnchor3D, XRController3D
A spatial node that has its position automatically updated by the XRServer.
描述¶
This node can be bound to a specific pose of a XRPositionalTracker and will automatically have its Node3D.transform updated by the XRServer. Nodes of this type must be added as children of the XROrigin3D node.
教程¶
属性¶
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Methods¶
get_has_tracking_data ( ) const |
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get_is_active ( ) const |
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get_pose ( ) |
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void |
trigger_haptic_pulse ( String action_name, float frequency, float amplitude, float duration_sec, float delay_sec ) |
信号¶
tracking_changed ( bool tracking )
Emitted when the tracker starts or stops receiving updated tracking data for the pose being tracked. The tracking
argument indicates whether the tracker is getting updated tracking data.
Property Descriptions¶
StringName pose = &"default"
void set_pose_name ( StringName value )
StringName get_pose_name ( )
The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
Godot defines number of standard pose names such as aim
and grip
but other may be configured within a given XRInterface.
StringName tracker = &""
void set_tracker ( StringName value )
StringName get_tracker ( )
The name of the tracker we're bound to. Which trackers are available is not known during design time.
Godot defines a number of standard trackers such as left_hand
and right_hand
but others may be configured within a given XRInterface.
Method Descriptions¶
bool get_has_tracking_data ( ) const
Returns true
if the tracker has current tracking data for the pose being tracked.
bool get_is_active ( ) const
Returns true
if the tracker has been registered and the pose is being tracked.
XRPose get_pose ( )
Returns the XRPose containing the current state of the pose being tracked. This gives access to additional properties of this pose.
void trigger_haptic_pulse ( String action_name, float frequency, float amplitude, float duration_sec, float delay_sec )
Triggers a haptic pulse on a device associated with this interface.
action_name
is the name of the action for this pulse.