Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
MenuBar¶
Inherits: Control < CanvasItem < Node < Object
A horizontal menu bar that creates a MenuButton for each PopupMenu child.
描述¶
A horizontal menu bar that creates a MenuButton for each PopupMenu child. New items are created by adding PopupMenus to this node.
属性¶
|
||
|
||
|
||
|
||
|
||
|
Methods¶
get_menu_count ( ) const |
|
get_menu_popup ( int menu ) const |
|
get_menu_title ( int menu ) const |
|
get_menu_tooltip ( int menu ) const |
|
is_menu_disabled ( int menu ) const |
|
is_menu_hidden ( int menu ) const |
|
is_native_menu ( ) const |
|
void |
set_disable_shortcuts ( bool disabled ) |
void |
set_menu_disabled ( int menu, bool disabled ) |
void |
set_menu_hidden ( int menu, bool hidden ) |
void |
set_menu_title ( int menu, String title ) |
void |
set_menu_tooltip ( int menu, String tooltip ) |
Theme Properties¶
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Property Descriptions¶
bool flat = false
Flat MenuBar don't display item decoration.
String language = ""
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
bool prefer_global_menu = true
If true
, MenuBar will use system global menu when supported.
int start_index = -1
Position in the global menu to insert first MenuBar item at.
bool switch_on_hover = true
If true
, when the cursor hovers above menu item, it will close the current PopupMenu and open the other one.
TextDirection text_direction = 0
void set_text_direction ( TextDirection value )
TextDirection get_text_direction ( )
Base text writing direction.
Method Descriptions¶
int get_menu_count ( ) const
Returns number of menu items.
PopupMenu get_menu_popup ( int menu ) const
Returns PopupMenu associated with menu item.
String get_menu_title ( int menu ) const
Returns menu item title.
String get_menu_tooltip ( int menu ) const
Returns menu item tooltip.
bool is_menu_disabled ( int menu ) const
Returns true
, if menu item is disabled.
bool is_menu_hidden ( int menu ) const
Returns true
, if menu item is hidden.
bool is_native_menu ( ) const
Returns true
, if system global menu is supported and used by this MenuBar.
void set_disable_shortcuts ( bool disabled )
If true
, shortcuts are disabled and cannot be used to trigger the button.
void set_menu_disabled ( int menu, bool disabled )
If true
, menu item is disabled.
void set_menu_hidden ( int menu, bool hidden )
If true
, menu item is hidden.
void set_menu_title ( int menu, String title )
Sets menu item title.
void set_menu_tooltip ( int menu, String tooltip )
Sets menu item tooltip.
Theme Property Descriptions¶
Color font_color = Color(0.875, 0.875, 0.875, 1)
Default text Color of the menu item.
Color font_disabled_color = Color(0.875, 0.875, 0.875, 0.5)
Text Color used when the menu item is disabled.
Color font_focus_color = Color(0.95, 0.95, 0.95, 1)
Text Color used when the menu item is focused. Only replaces the normal text color of the menu item. Disabled, hovered, and pressed states take precedence over this color.
Color font_hover_color = Color(0.95, 0.95, 0.95, 1)
Text Color used when the menu item is being hovered.
Color font_hover_pressed_color = Color(1, 1, 1, 1)
Text Color used when the menu item is being hovered and pressed.
Color font_outline_color = Color(1, 1, 1, 1)
The tint of text outline of the menu item.
Color font_pressed_color = Color(1, 1, 1, 1)
Text Color used when the menu item is being pressed.
int h_separation = 4
The horizontal space between menu items.
int outline_size = 0
The size of the text outline.
Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
Font font
Font of the menu item's text.
int font_size
Font size of the menu item's text.
StyleBox disabled
StyleBox used when the menu item is disabled.
StyleBox focus
StyleBox used when the menu item is focused. The focus
StyleBox is displayed over the base StyleBox, so a partially transparent StyleBox should be used to ensure the base StyleBox remains visible. A StyleBox that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a StyleBoxEmpty resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
StyleBox hover
StyleBox used when the menu item is being hovered.
StyleBox normal
Default StyleBox for the menu item.
StyleBox pressed
StyleBox used when the menu item is being pressed.