Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: StaticBody2D < PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object

A 2D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path.


An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationPlayers (with AnimationPlayer.playback_process_mode set to AnimationPlayer.ANIMATION_PROCESS_PHYSICS), and RemoteTransform2D.

When AnimatableBody2D is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.





Property Descriptions

bool sync_to_physics = true

  • void set_sync_to_physics ( bool value )

  • bool is_sync_to_physics_enabled ( )

If true, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with PhysicsBody2D.move_and_collide.