Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
PhysicsServer2DManager¶
Inherits: Object
A singleton for managing PhysicsServer2D implementations.
描述¶
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
Methods¶
void |
register_server ( String name, Callable create_callback ) |
void |
set_default_server ( String name, int priority ) |
Method Descriptions¶
void register_server ( String name, Callable create_callback )
Register a PhysicsServer2D implementation by passing a name
and a Callable that returns a PhysicsServer2D object.
void set_default_server ( String name, int priority )
Set the default PhysicsServer2D implementation to the one identified by name
, if priority
is greater than the priority of the current default implementation.