Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A 1D texture that uses colors obtained from a Gradient.
A 1D texture that obtains colors from a Gradient to fill the texture data. The texture is filled by sampling the gradient for each pixel. Therefore, the texture does not necessarily represent an exact copy of the gradient, as it may miss some colors if there are not enough pixels. See also GradientTexture2D, CurveTexture and CurveXYZTexture.
The Gradient used to fill the texture.
bool use_hdr =
true, the generated texture will support high dynamic range (Image.FORMAT_RGBAF format). This allows for glow effects to work if Environment.glow_enabled is
false, the generated texture will use low dynamic range; overbright colors will be clamped (Image.FORMAT_RGBA8 format).
int width =
The number of color samples that will be obtained from the Gradient.