Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeStep

Inherits: VisualShaderNode < Resource < RefCounted < Object

Calculates a Step function within the visual shader graph.

描述

Translates to step(edge, x) in the shader language.

Returns 0.0 if x is smaller than edge and 1.0 otherwise.

属性

OpType

op_type

0


Enumerations

enum OpType:

OpType OP_TYPE_SCALAR = 0

A floating-point scalar type.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The x port uses a 2D vector type, while the edge port uses a floating-point scalar type.

OpType OP_TYPE_VECTOR_3D = 3

A 3D vector type.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The x port uses a 3D vector type, while the edge port uses a floating-point scalar type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The a and b ports use a 4D vector type. The weight port uses a scalar type.

OpType OP_TYPE_MAX = 7

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0

A type of operands and returned value.