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数组¶
A built-in data structure that holds a sequence of elements.
描述¶
An array data structure that can contain a sequence of elements of any type. Elements are accessed by a numerical index starting at 0. Negative indices are used to count from the back (-1 is the last element, -2 is the second to last, etc.).
Example:
var array = ["One", 2, 3, "Four"]
print(array[0]) # One.
print(array[2]) # 3.
print(array[-1]) # Four.
array[2] = "Three"
print(array[-2]) # Three.
var array = new Godot.Collections.Array{"One", 2, 3, "Four"};
GD.Print(array[0]); // One.
GD.Print(array[2]); // 3.
GD.Print(array[array.Count - 1]); // Four.
array[2] = "Three";
GD.Print(array[array.Count - 2]); // Three.
Arrays can be concatenated using the +
operator:
var array1 = ["One", 2]
var array2 = [3, "Four"]
print(array1 + array2) # ["One", 2, 3, "Four"]
// Array concatenation is not possible with C# arrays, but is with Godot.Collections.Array.
var array1 = new Godot.Collections.Array{"One", 2};
var array2 = new Godot.Collections.Array{3, "Four"};
GD.Print(array1 + array2); // Prints [One, 2, 3, Four]
Note: Arrays are always passed by reference. To get a copy of an array that can be modified independently of the original array, use duplicate.
Note: Erasing elements while iterating over arrays is not supported and will result in unpredictable behavior.
备注
There are notable differences when using this API with C#. See C# API 与 GDScript 的差异 for more information.
构造函数¶
Array ( ) |
|
Array ( Array base, int type, StringName class_name, Variant script ) |
|
Array ( PackedByteArray from ) |
|
Array ( PackedColorArray from ) |
|
Array ( PackedFloat32Array from ) |
|
Array ( PackedFloat64Array from ) |
|
Array ( PackedInt32Array from ) |
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Array ( PackedInt64Array from ) |
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Array ( PackedStringArray from ) |
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Array ( PackedVector2Array from ) |
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Array ( PackedVector3Array from ) |
Methods¶
void |
|
void |
append_array ( Array array ) |
void |
|
back ( ) const |
|
bsearch_custom ( Variant value, Callable func, bool before=true ) const |
|
void |
clear ( ) |
void |
|
void |
|
front ( ) const |
|
get_typed_builtin ( ) const |
|
get_typed_class_name ( ) const |
|
get_typed_script ( ) const |
|
hash ( ) const |
|
is_empty ( ) const |
|
is_read_only ( ) const |
|
is_same_typed ( Array array ) const |
|
is_typed ( ) const |
|
void |
make_read_only ( ) |
max ( ) const |
|
min ( ) const |
|
pick_random ( ) const |
|
pop_back ( ) |
|
pop_front ( ) |
|
void |
|
void |
push_front ( Variant value ) |
void |
|
void |
reverse ( ) |
void |
shuffle ( ) |
size ( ) const |
|
slice ( int begin, int end=2147483647, int step=1, bool deep=false ) const |
|
void |
sort ( ) |
void |
sort_custom ( Callable func ) |
运算符¶
operator != ( Array right ) |
|
operator + ( Array right ) |
|
operator < ( Array right ) |
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operator <= ( Array right ) |
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operator == ( Array right ) |
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operator > ( Array right ) |
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operator >= ( Array right ) |
|
operator [] ( int index ) |
Constructor Descriptions¶
Array Array ( )
Constructs an empty Array.
Array Array ( Array base, int type, StringName class_name, Variant script )
Creates a typed array from the base
array.
Returns the same array as from
. If you need a copy of the array, use duplicate.
Array Array ( PackedByteArray from )
Constructs an array from a PackedByteArray.
Array Array ( PackedColorArray from )
Constructs an array from a PackedColorArray.
Array Array ( PackedFloat32Array from )
Constructs an array from a PackedFloat32Array.
Array Array ( PackedFloat64Array from )
Constructs an array from a PackedFloat64Array.
Array Array ( PackedInt32Array from )
Constructs an array from a PackedInt32Array.
Array Array ( PackedInt64Array from )
Constructs an array from a PackedInt64Array.
Array Array ( PackedStringArray from )
Constructs an array from a PackedStringArray.
Array Array ( PackedVector2Array from )
Constructs an array from a PackedVector2Array.
Array Array ( PackedVector3Array from )
Constructs an array from a PackedVector3Array.
Method Descriptions¶
bool all ( Callable method ) const
Calls the provided Callable on each element in the array and returns true
if the Callable returns true
for all elements in the array. If the Callable returns false
for one array element or more, this method returns false
.
The callable's method should take one Variant parameter (the current array element) and return a boolean value.
func _ready():
print([6, 10, 6].all(greater_than_5)) # Prints True (3/3 elements evaluate to `true`).
print([4, 10, 4].all(greater_than_5)) # Prints False (1/3 elements evaluate to `true`).
print([4, 4, 4].all(greater_than_5)) # Prints False (0/3 elements evaluate to `true`).
print([].all(greater_than_5)) # Prints True (0/0 elements evaluate to `true`).
print([6, 10, 6].all(func(number): return number > 5)) # Prints True. Same as the first line above, but using lambda function.
func greater_than_5(number):
return number > 5
See also any, filter, map and reduce.
Note: Unlike relying on the size of an array returned by filter, this method will return as early as possible to improve performance (especially with large arrays).
Note: For an empty array, this method always returns true
.
bool any ( Callable method ) const
Calls the provided Callable on each element in the array and returns true
if the Callable returns true
for one or more elements in the array. If the Callable returns false
for all elements in the array, this method returns false
.
The callable's method should take one Variant parameter (the current array element) and return a boolean value.
func _ready():
print([6, 10, 6].any(greater_than_5)) # Prints True (3 elements evaluate to `true`).
print([4, 10, 4].any(greater_than_5)) # Prints True (1 elements evaluate to `true`).
print([4, 4, 4].any(greater_than_5)) # Prints False (0 elements evaluate to `true`).
print([].any(greater_than_5)) # Prints False (0 elements evaluate to `true`).
print([6, 10, 6].any(func(number): return number > 5)) # Prints True. Same as the first line above, but using lambda function.
func greater_than_5(number):
return number > 5
See also all, filter, map and reduce.
Note: Unlike relying on the size of an array returned by filter, this method will return as early as possible to improve performance (especially with large arrays).
Note: For an empty array, this method always returns false
.
void append ( Variant value )
Appends an element at the end of the array (alias of push_back).
void append_array ( Array array )
Appends another array at the end of this array.
var array1 = [1, 2, 3]
var array2 = [4, 5, 6]
array1.append_array(array2)
print(array1) # Prints [1, 2, 3, 4, 5, 6].
void assign ( Array array )
Assigns elements of another array
into the array. Resizes the array to match array
. Performs type conversions if the array is typed.
Variant back ( ) const
Returns the last element of the array. Prints an error and returns null
if the array is empty.
Note: Calling this function is not the same as writing array[-1]
. If the array is empty, accessing by index will pause project execution when running from the editor.
int bsearch ( Variant value, bool before=true ) const
Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a before
specifier can be passed. If false
, the returned index comes after all existing entries of the value in the array.
Note: Calling bsearch on an unsorted array results in unexpected behavior.
int bsearch_custom ( Variant value, Callable func, bool before=true ) const
Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search and a custom comparison method. Optionally, a before
specifier can be passed. If false
, the returned index comes after all existing entries of the value in the array. The custom method receives two arguments (an element from the array and the value searched for) and must return true
if the first argument is less than the second, and return false
otherwise.
Note: Calling bsearch_custom on an unsorted array results in unexpected behavior.
void clear ( )
Clears the array. This is equivalent to using resize with a size of 0
.
int count ( Variant value ) const
Returns the number of times an element is in the array.
Array duplicate ( bool deep=false ) const
Returns a copy of the array.
If deep
is true
, a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If false
, a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array. Note that any Object-derived elements will be shallow copied regardless of the deep
setting.
void erase ( Variant value )
Removes the first occurrence of a value from the array. If the value does not exist in the array, nothing happens. To remove an element by index, use remove_at instead.
Note: This method acts in-place and doesn't return a modified array.
Note: On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
Note: Do not erase entries while iterating over the array.
void fill ( Variant value )
Assigns the given value to all elements in the array. This can typically be used together with resize to create an array with a given size and initialized elements:
var array = []
array.resize(10)
array.fill(0) # Initialize the 10 elements to 0.
var array = new Godot.Collections.Array();
array.Resize(10);
array.Fill(0); // Initialize the 10 elements to 0.
Note: If value
is of a reference type (Object-derived, Array, Dictionary, etc.) then the array is filled with the references to the same object, i.e. no duplicates are created.
Array filter ( Callable method ) const
Calls the provided Callable on each element in the array and returns a new array with the elements for which the method returned true
.
The callable's method should take one Variant parameter (the current array element) and return a boolean value.
func _ready():
print([1, 2, 3].filter(remove_1)) # Prints [2, 3].
print([1, 2, 3].filter(func(number): return number != 1)) # Same as above, but using lambda function.
func remove_1(number):
return number != 1
See also any, all, map and reduce.
int find ( Variant what, int from=0 ) const
Searches the array for a value and returns its index or -1
if not found. Optionally, the initial search index can be passed.
Variant front ( ) const
Returns the first element of the array. Prints an error and returns null
if the array is empty.
Note: Calling this function is not the same as writing array[0]
. If the array is empty, accessing by index will pause project execution when running from the editor.
int get_typed_builtin ( ) const
Returns the Variant.Type constant for a typed array. If the Array is not typed, returns @GlobalScope.TYPE_NIL.
StringName get_typed_class_name ( ) const
Returns a class name of a typed Array of type @GlobalScope.TYPE_OBJECT.
Variant get_typed_script ( ) const
Returns the script associated with a typed array tied to a class name.
bool has ( Variant value ) const
Returns true
if the array contains the given value.
print(["inside", 7].has("inside")) # True
print(["inside", 7].has("outside")) # False
print(["inside", 7].has(7)) # True
print(["inside", 7].has("7")) # False
var arr = new Godot.Collections.Array { "inside", 7 };
// has is renamed to Contains
GD.Print(arr.Contains("inside")); // True
GD.Print(arr.Contains("outside")); // False
GD.Print(arr.Contains(7)); // True
GD.Print(arr.Contains("7")); // False
Note: This is equivalent to using the in
operator as follows:
# Will evaluate to `true`.
if 2 in [2, 4, 6, 8]:
print("Contains!")
// As there is no "in" keyword in C#, you have to use Contains
var array = new Godot.Collections.Array { 2, 4, 6, 8 };
if (array.Contains(2))
{
GD.Print("Contains!");
}
int hash ( ) const
Returns a hashed 32-bit integer value representing the array and its contents.
Note: Arrays with equal content will always produce identical hash values. However, the reverse is not true. Returning identical hash values does not imply the arrays are equal, because different arrays can have identical hash values due to hash collisions.
int insert ( int position, Variant value )
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (pos == size()
). Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Note: This method acts in-place and doesn't return a modified array.
Note: On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed.
bool is_empty ( ) const
Returns true
if the array is empty.
bool is_read_only ( ) const
Returns true
if the array is read-only. See make_read_only. Arrays are automatically read-only if declared with const
keyword.
bool is_same_typed ( Array array ) const
Returns true
if the array is typed the same as array
.
bool is_typed ( ) const
Returns true
if the array is typed. Typed arrays can only store elements of their associated type and provide type safety for the []
operator. Methods of typed array still return Variant.
void make_read_only ( )
Makes the array read-only, i.e. disabled modifying of the array's elements. Does not apply to nested content, e.g. content of nested arrays.
Array map ( Callable method ) const
Calls the provided Callable for each element in the array and returns a new array filled with values returned by the method.
The callable's method should take one Variant parameter (the current array element) and can return any Variant.
func _ready():
print([1, 2, 3].map(negate)) # Prints [-1, -2, -3].
print([1, 2, 3].map(func(number): return -number)) # Same as above, but using lambda function.
func negate(number):
return -number
See also filter, reduce, any and all.
Variant max ( ) const
Returns the maximum value contained in the array if all elements are of comparable types. If the elements can't be compared, null
is returned.
To find the maximum value using a custom comparator, you can use reduce. In this example every array element is checked and the first maximum value is returned:
func _ready():
var arr = [Vector2(0, 1), Vector2(2, 0), Vector2(1, 1), Vector2(1, 0), Vector2(0, 2)]
# In this example we compare the lengths.
print(arr.reduce(func(max, val): return val if is_length_greater(val, max) else max))
func is_length_greater(a, b):
return a.length() > b.length()
Variant min ( ) const
Returns the minimum value contained in the array if all elements are of comparable types. If the elements can't be compared, null
is returned.
See also max for an example of using a custom comparator.
Variant pick_random ( ) const
Returns a random value from the target array. Prints an error and returns null
if the array is empty.
var array: Array[int] = [1, 2, 3, 4]
print(array.pick_random()) # Prints either of the four numbers.
var array = new Godot.Collections.Array { 1, 2, 3, 4 };
GD.Print(array.PickRandom()); // Prints either of the four numbers.
Variant pop_at ( int position )
Removes and returns the element of the array at index position
. If negative, position
is considered relative to the end of the array. Leaves the array untouched and returns null
if the array is empty or if it's accessed out of bounds. An error message is printed when the array is accessed out of bounds, but not when the array is empty.
Note: On large arrays, this method can be slower than pop_back as it will reindex the array's elements that are located after the removed element. The larger the array and the lower the index of the removed element, the slower pop_at will be.
Variant pop_back ( )
Removes and returns the last element of the array. Returns null
if the array is empty, without printing an error message. See also pop_front.
Variant pop_front ( )
Removes and returns the first element of the array. Returns null
if the array is empty, without printing an error message. See also pop_back.
Note: On large arrays, this method is much slower than pop_back as it will reindex all the array's elements every time it's called. The larger the array, the slower pop_front will be.
void push_back ( Variant value )
Appends an element at the end of the array. See also push_front.
void push_front ( Variant value )
Adds an element at the beginning of the array. See also push_back.
Note: On large arrays, this method is much slower than push_back as it will reindex all the array's elements every time it's called. The larger the array, the slower push_front will be.
Variant reduce ( Callable method, Variant accum=null ) const
Calls the provided Callable for each element in array and accumulates the result in accum
.
The callable's method takes two arguments: the current value of accum
and the current array element. If accum
is null
(default value), the iteration will start from the second element, with the first one used as initial value of accum
.
func _ready():
print([1, 2, 3].reduce(sum, 10)) # Prints 16.
print([1, 2, 3].reduce(func(accum, number): return accum + number, 10)) # Same as above, but using lambda function.
func sum(accum, number):
return accum + number
See also map, filter, any and all.
void remove_at ( int position )
Removes an element from the array by index. If the index does not exist in the array, nothing happens. To remove an element by searching for its value, use erase instead.
Note: This method acts in-place and doesn't return a modified array.
Note: On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
Note: position
cannot be negative. To remove an element relative to the end of the array, use arr.remove_at(arr.size() - (i + 1))
. To remove the last element from the array without returning the value, use arr.resize(arr.size() - 1)
.
Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are null
. Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Note: This method acts in-place and doesn't return a modified array.
void reverse ( )
Reverses the order of the elements in the array.
int rfind ( Variant what, int from=-1 ) const
Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
void shuffle ( )
Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as @GlobalScope.randi. Call @GlobalScope.randomize to ensure that a new seed will be used each time if you want non-reproducible shuffling.
int size ( ) const
Returns the number of elements in the array.
Array slice ( int begin, int end=2147483647, int step=1, bool deep=false ) const
Returns the slice of the Array, from begin
(inclusive) to end
(exclusive), as a new Array.
The absolute value of begin
and end
will be clamped to the array size, so the default value for end
makes it slice to the size of the array by default (i.e. arr.slice(1)
is a shorthand for arr.slice(1, arr.size())
).
If either begin
or end
are negative, they will be relative to the end of the array (i.e. arr.slice(0, -2)
is a shorthand for arr.slice(0, arr.size() - 2)
).
If specified, step
is the relative index between source elements. It can be negative, then begin
must be higher than end
. For example, [0, 1, 2, 3, 4, 5].slice(5, 1, -2)
returns [5, 3]
.
If deep
is true, each element will be copied by value rather than by reference.
Note: To include the first element when step
is negative, use arr.slice(begin, -arr.size() - 1, step)
(i.e. [0, 1, 2].slice(1, -4, -1)
returns [1, 0]
).
void sort ( )
Sorts the array.
Note: The sorting algorithm used is not stable. This means that values considered equal may have their order changed when using sort.
Note: Strings are sorted in alphabetical order (as opposed to natural order). This may lead to unexpected behavior when sorting an array of strings ending with a sequence of numbers. Consider the following example:
var strings = ["string1", "string2", "string10", "string11"]
strings.sort()
print(strings) # Prints [string1, string10, string11, string2]
var strings = new Godot.Collections.Array { "string1", "string2", "string10", "string11" };
strings.Sort();
GD.Print(strings); // Prints [string1, string10, string11, string2]
To perform natural order sorting, you can use sort_custom with String.naturalnocasecmp_to as follows:
var strings = ["string1", "string2", "string10", "string11"]
strings.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) < 0)
print(strings) # Prints [string1, string2, string10, string11]
void sort_custom ( Callable func )
Sorts the array using a custom method. The custom method receives two arguments (a pair of elements from the array) and must return either true
or false
. For two elements a
and b
, if the given method returns true
, element b
will be after element a
in the array.
Note: The sorting algorithm used is not stable. This means that values considered equal may have their order changed when using sort_custom.
Note: You cannot randomize the return value as the heapsort algorithm expects a deterministic result. Randomizing the return value will result in unexpected behavior.
func sort_ascending(a, b):
if a[0] < b[0]:
return true
return false
func _ready():
var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
my_items.sort_custom(sort_ascending)
print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].
# Descending, lambda version.
my_items.sort_custom(func(a, b): return a[0] > b[0])
print(my_items) # Prints [[9, Rice], [5, Potato], [4, Tomato]].
// There is no custom sort support for Godot.Collections.Array
Operator Descriptions¶
bool operator != ( Array right )
Compares the left operand Array against the right
Array. Returns true
if the sizes or contents of the arrays are not equal, false
otherwise.
Array operator + ( Array right )
Concatenates two Arrays together, with the right
Array being added to the end of the Array specified in the left operand. For example, [1, 2] + [3, 4]
results in [1, 2, 3, 4]
.
bool operator < ( Array right )
Performs a comparison for each index between the left operand Array and the right
Array, considering the highest common index of both arrays for this comparison: Returns true
on the first occurrence of an element that is less, or false
if the element is greater. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns false
if the left operand Array has fewer elements, otherwise it returns true
.
bool operator <= ( Array right )
Performs a comparison for each index between the left operand Array and the right
Array, considering the highest common index of both arrays for this comparison: Returns true
on the first occurrence of an element that is less, or false
if the element is greater. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns true
if the left operand Array has the same number of elements or fewer, otherwise it returns false
.
bool operator == ( Array right )
Compares the left operand Array against the right
Array. Returns true
if the sizes and contents of the arrays are equal, false
otherwise.
bool operator > ( Array right )
Performs a comparison for each index between the left operand Array and the right
Array, considering the highest common index of both arrays for this comparison: Returns true
on the first occurrence of an element that is greater, or false
if the element is less. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns true
if the right
Array has more elements, otherwise it returns false
.
bool operator >= ( Array right )
Performs a comparison for each index between the left operand Array and the right
Array, considering the highest common index of both arrays for this comparison: Returns true
on the first occurrence of an element that is greater, or false
if the element is less. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns true
if the right
Array has more or the same number of elements, otherwise it returns false
.
Variant operator [] ( int index )
Returns a reference to the element of type Variant at the specified location. Arrays start at index 0. index
can be a zero or positive value to start from the beginning, or a negative value to start from the end. Out-of-bounds array access causes a run-time error, which will result in an error being printed and the project execution pausing if run from the editor.