Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object

A PBR (Physically Based Rendering) material to be used on 3D objects. Uses an ORM texture.


ORMMaterial3D's properties are inherited from BaseMaterial3D. Unlike StandardMaterial3D, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.