Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
GLTFTexture¶
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
属性¶
|
||
|
Property Descriptions¶
int sampler = -1
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
int src_image = -1
The index of the image associated with this texture, see GLTFState.get_images. If -1, then this texture does not have an image assigned.