Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
继承类树¶
Object¶
![../../../_images/Object.png](../../../_images/Object.png)
参考¶
![../../../_images/Reference.png](../../../_images/Reference.png)
Control¶
![../../../_images/Control.png](../../../_images/Control.png)
Node2D¶
![../../../_images/Node2D.png](../../../_images/Node2D.png)
Node3D¶
![../../../_images/Spatial.png](../../../_images/Spatial.png)
源文件:class_tree.zip
.