Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

GraphElement

Inherits: Container < Control < CanvasItem < Node < Object

Inherited By: GraphNode

A container that represents a basic element that can be placed inside a GraphEdit control.

描述

GraphElement allows to create custom elements for a GraphEdit graph. By default such elements can be selected, resized, and repositioned, but they cannot be connected. For a graph element that allows for connections see GraphNode.

属性

bool

draggable

true

Vector2

position_offset

Vector2(0, 0)

bool

resizable

false

bool

selectable

true

bool

selected

false


信号

close_request ( )

Emitted when closing the GraphElement is requested.


dragged ( Vector2 from, Vector2 to )

Emitted when the GraphElement is dragged.


node_deselected ( )

Emitted when the GraphElement is deselected.


node_selected ( )

Emitted when the GraphElement is selected.


position_offset_changed ( )

Emitted when the GraphElement is moved.


raise_request ( )

Emitted when displaying the GraphElement over other ones is requested. Happens on focusing (clicking into) the GraphElement.


resize_request ( Vector2 new_minsize )

Emitted when resizing the GraphElement is requested. Happens on dragging the resizer handle (see resizable).


Property Descriptions

bool draggable = true

  • void set_draggable ( bool value )

  • bool is_draggable ( )

If true, the user can drag the GraphElement.


Vector2 position_offset = Vector2(0, 0)

  • void set_position_offset ( Vector2 value )

  • Vector2 get_position_offset ( )

The offset of the GraphElement, relative to the scroll offset of the GraphEdit.


bool resizable = false

  • void set_resizable ( bool value )

  • bool is_resizable ( )

If true, the user can resize the GraphElement.

Note: Dragging the handle will only emit the resize_request signal, the GraphElement needs to be resized manually.


bool selectable = true

  • void set_selectable ( bool value )

  • bool is_selectable ( )

If true, the user can select the GraphElement.


bool selected = false

  • void set_selected ( bool value )

  • bool is_selected ( )

If true, the GraphElement is selected.