Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

来日方长

你完成了使用 Godot 开发的第一个 3D 游戏,表扬一下自己吧。

In this series, we went over a wide range of techniques and editor features. Hopefully, you've witnessed how intuitive Godot's scene system can be and learned a few tricks you can apply in your projects.

不过我们所涉及的还只是皮毛:Godot 还有很多可以节省创建游戏时间的东西,都可以通过浏览文档学到。

Where should you begin? Below, you'll find a few pages to start exploring and build upon what you've learned so far.

But before that, here's a link to download a completed version of the project: https://github.com/godotengine/godot-3d-dodge-the-creeps.

探索本手册

The manual is your ally whenever you have a doubt or you're curious about a feature. It does not contain tutorials about specific game genres or mechanics. Instead, it explains how Godot works in general. In it, you will find information about 2D, 3D, physics, rendering and performance, and much more.

以下是我们建议你接下来探索的部分:

  1. Read the Scripting section to learn essential programming features you'll use in every project.

  2. 3D物理章节会讲解更多关于使用引擎创建 3D 游戏的知识。

  3. 输入也是任何游戏项目的重要功能。

你可以从这些开始,或者,如果你愿意,看看左边的侧栏菜单,挑选你的选项。

We hope you enjoyed this tutorial series, and we're looking forward to seeing what you achieve using Godot.