Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

GLTFDocumentExtension

Inherits: Resource < RefCounted < Object

Inherited By: GLTFDocumentExtensionConvertImporterMesh

GLTFDocument extension class.

描述

Extends the functionality of the GLTFDocument class by allowing you to run arbitrary code at various stages of GLTF import or export.

To use, make a new class extending GLTFDocumentExtension, override any methods you need, make an instance of your class, and register it using GLTFDocument.register_gltf_document_extension.

Note: Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the set_additional_data and get_additional_data methods in GLTFState or GLTFNode.

Methods

void

_convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual

Error

_export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

Error

_export_post ( GLTFState state ) virtual

Error

_export_preflight ( GLTFState state, Node root ) virtual

Error

_export_preserialize ( GLTFState state ) virtual

Node3D

_generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual

String

_get_image_file_extension ( ) virtual

PackedStringArray

_get_supported_extensions ( ) virtual

Error

_import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

Error

_import_post ( GLTFState state, Node root ) virtual

Error

_import_post_parse ( GLTFState state ) virtual

Error

_import_preflight ( GLTFState state, PackedStringArray extensions ) virtual

Error

_parse_image_data ( GLTFState state, PackedByteArray image_data, String mime_type, Image ret_image ) virtual

Error

_parse_node_extensions ( GLTFState state, GLTFNode gltf_node, Dictionary extensions ) virtual

Error

_parse_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture ret_gltf_texture ) virtual


Method Descriptions

void _convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual

Part of the export process. This method is run after _export_preflight and before _export_preserialize.

Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by _export_node.


Error _export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

Part of the export process. This method is run after _export_preserialize and before _export_post.

This method can be used to modify the final JSON of each node.


Error _export_post ( GLTFState state ) virtual

Part of the export process. This method is run last, after all other parts of the export process.

This method can be used to modify the final JSON of the generated GLTF file.


Error _export_preflight ( GLTFState state, Node root ) virtual

Part of the export process. This method is run first, before all other parts of the export process.

The return value is used to determine if this GLTFDocumentExtension instance should be used for exporting a given GLTF file. If @GlobalScope.OK, the export will use this GLTFDocumentExtension instance. If not overridden, @GlobalScope.OK is returned.


Error _export_preserialize ( GLTFState state ) virtual

Part of the export process. This method is run after _convert_scene_node and before _export_node.

This method can be used to alter the state before performing serialization. It runs every time when generating a buffer with GLTFDocument.generate_buffer or writing to the file system with GLTFDocument.write_to_filesystem.


Node3D _generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual

Part of the import process. This method is run after _parse_node_extensions and before _import_post_parse.

Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.


String _get_image_file_extension ( ) virtual

Returns the file extension to use for saving image data into, for example, ".png". If defined, when this extension is used to handle images, and the images are saved to a separate file, the image bytes will be copied to a file with this extension. If this is set, there should be a ResourceImporter class able to import the file. If not defined or empty, Godot will save the image into a PNG file.


PackedStringArray _get_supported_extensions ( ) virtual

Part of the import process. This method is run after _import_preflight and before _parse_node_extensions.

Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded.


Error _import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

Part of the import process. This method is run after _import_post_parse and before _import_post.

This method can be used to make modifications to each of the generated Godot scene nodes.


Error _import_post ( GLTFState state, Node root ) virtual

Part of the import process. This method is run last, after all other parts of the import process.

This method can be used to modify the final Godot scene generated by the import process.


Error _import_post_parse ( GLTFState state ) virtual

Part of the import process. This method is run after _generate_scene_node and before _import_node.

This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.


Error _import_preflight ( GLTFState state, PackedStringArray extensions ) virtual

Part of the import process. This method is run first, before all other parts of the import process.

The return value is used to determine if this GLTFDocumentExtension instance should be used for importing a given GLTF file. If @GlobalScope.OK, the import will use this GLTFDocumentExtension instance. If not overridden, @GlobalScope.OK is returned.


Error _parse_image_data ( GLTFState state, PackedByteArray image_data, String mime_type, Image ret_image ) virtual

Part of the import process. This method is run after _parse_node_extensions and before _parse_texture_json.

Runs when parsing image data from a GLTF file. The data could be sourced from a separate file, a URI, or a buffer, and then is passed as a byte array.


Error _parse_node_extensions ( GLTFState state, GLTFNode gltf_node, Dictionary extensions ) virtual

Part of the import process. This method is run after _get_supported_extensions and before _generate_scene_node.

Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by _generate_scene_node. The return value should be a member of the Error enum.


Error _parse_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture ret_gltf_texture ) virtual

Part of the import process. This method is run after _parse_image_data and before _generate_scene_node.

Runs when parsing the texture JSON from the GLTF textures array. This can be used to set the source image index to use as the texture.