Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
EditorSelection¶
Inherits: Object
Manages the SceneTree selection in the editor.
描述¶
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
Methods¶
void |
|
void |
clear ( ) |
void |
remove_node ( Node node ) |
信号¶
selection_changed ( )
Emitted when the selection changes.
Method Descriptions¶
void add_node ( Node node )
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.
void clear ( )
Clear the selection.
Node[] get_selected_nodes ( )
Gets the list of selected nodes.
Node[] get_transformable_selected_nodes ( )
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
void remove_node ( Node node )
Removes a node from the selection.