Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
CollisionShape3D¶
Inherits: Node3D < Node < Object
A node that provides a Shape3D to a CollisionObject3D parent.
描述¶
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
教程¶
属性¶
|
||
Methods¶
void |
|
void |
resource_changed ( Resource resource ) |
Property Descriptions¶
bool disabled = false
A disabled collision shape has no effect in the world.
Shape3D shape
The actual shape owned by this collision shape.
Method Descriptions¶
void make_convex_from_siblings ( )
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed ( Resource resource )
Obsoleted. Use Resource.changed instead.