Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
PanoramaSkyMaterial¶
Inherits: Material < Resource < RefCounted < Object
A material that provides a special texture to a Sky, usually an HDR panorama.
描述¶
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr
) and OpenEXR (.exr
) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
属性¶
|
||
Property Descriptions¶
bool filter = true
A boolean value to determine if the background texture should be filtered or not.
Texture2D panorama
Texture2D to be applied to the PanoramaSkyMaterial.