Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

InputEventScreenTouch

Inherits: InputEventFromWindow < InputEvent < Resource < RefCounted < Object

Represents a screen touch event.

描述

Stores information about multi-touch press/release input events. Supports touch press, touch release and index for multi-touch count and order.

教程

属性

bool

canceled

false

bool

double_tap

false

int

index

0

Vector2

position

Vector2(0, 0)

bool

pressed

false


Property Descriptions

bool canceled = false

  • void set_canceled ( bool value )

  • bool is_canceled ( )

If true, the touch event has been canceled.


bool double_tap = false

  • void set_double_tap ( bool value )

  • bool is_double_tap ( )

If true, the touch's state is a double tap.


int index = 0

  • void set_index ( int value )

  • int get_index ( )

The touch index in the case of a multi-touch event. One index = one finger.


Vector2 position = Vector2(0, 0)

The touch position, in screen (global) coordinates.


bool pressed = false

  • void set_pressed ( bool value )

  • bool is_pressed ( )

If true, the touch's state is pressed. If false, the touch's state is released.