Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

TextureRect

Inherits: Control < CanvasItem < Node < Object

A control that displays a texture.

描述

A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.

教程

属性

ExpandMode

expand_mode

0

bool

flip_h

false

bool

flip_v

false

MouseFilter

mouse_filter

1 (overrides Control)

StretchMode

stretch_mode

0

Texture2D

texture


Enumerations

enum ExpandMode:

ExpandMode EXPAND_KEEP_SIZE = 0

The minimum size will be equal to texture size, i.e. TextureRect can't be smaller than the texture.

ExpandMode EXPAND_IGNORE_SIZE = 1

The size of the texture won't be considered for minimum size calculation, so the TextureRect can be shrunk down past the texture size.

ExpandMode EXPAND_FIT_WIDTH = 2

The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside HBoxContainer.

ExpandMode EXPAND_FIT_WIDTH_PROPORTIONAL = 3

Same as EXPAND_FIT_WIDTH, but keeps texture's aspect ratio.

ExpandMode EXPAND_FIT_HEIGHT = 4

The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside VBoxContainer.

ExpandMode EXPAND_FIT_HEIGHT_PROPORTIONAL = 5

Same as EXPAND_FIT_HEIGHT, but keeps texture's aspect ratio.


enum StretchMode:

StretchMode STRETCH_SCALE = 0

Scale to fit the node's bounding rectangle.

StretchMode STRETCH_TILE = 1

Tile inside the node's bounding rectangle.

StretchMode STRETCH_KEEP = 2

The texture keeps its original size and stays in the bounding rectangle's top-left corner.

StretchMode STRETCH_KEEP_CENTERED = 3

The texture keeps its original size and stays centered in the node's bounding rectangle.

StretchMode STRETCH_KEEP_ASPECT = 4

Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.

StretchMode STRETCH_KEEP_ASPECT_CENTERED = 5

Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.

StretchMode STRETCH_KEEP_ASPECT_COVERED = 6

Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.


Property Descriptions

ExpandMode expand_mode = 0

Defines how minimum size is determined based on the texture's size. See ExpandMode for options.

Note: Using EXPAND_FIT_WIDTH, EXPAND_FIT_WIDTH_PROPORTIONAL, EXPAND_FIT_HEIGHT or EXPAND_FIT_HEIGHT_PROPORTIONAL may result in unstable behavior in some containers. This functionality is being re-evaluated and will change in the future.


bool flip_h = false

  • void set_flip_h ( bool value )

  • bool is_flipped_h ( )

If true, texture is flipped horizontally.


bool flip_v = false

  • void set_flip_v ( bool value )

  • bool is_flipped_v ( )

If true, texture is flipped vertically.


StretchMode stretch_mode = 0

Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.


Texture2D texture

The node's Texture2D resource.