Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: AnimationNode < Resource < RefCounted < Object

A time-scaling animation node used in AnimationTree.


Allows to scale the speed of the animation (or reverse it) in any children AnimationNodes. Setting it to 0.0 will pause the animation.