Attention: Here be dragons

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GLTFSkeleton

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

属性

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

Methods

BoneAttachment3D

get_bone_attachment ( int idx )

int

get_bone_attachment_count ( )

Dictionary

get_godot_bone_node ( )

Skeleton3D

get_godot_skeleton ( )

String[]

get_unique_names ( )

void

set_godot_bone_node ( Dictionary godot_bone_node )

void

set_unique_names ( String[] unique_names )


Property Descriptions

PackedInt32Array joints = PackedInt32Array()

There is currently no description for this property. Please help us by contributing one!


PackedInt32Array roots = PackedInt32Array()

There is currently no description for this property. Please help us by contributing one!


Method Descriptions

BoneAttachment3D get_bone_attachment ( int idx )

There is currently no description for this method. Please help us by contributing one!


int get_bone_attachment_count ( )

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Dictionary get_godot_bone_node ( )

Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.


Skeleton3D get_godot_skeleton ( )

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String[] get_unique_names ( )

There is currently no description for this method. Please help us by contributing one!


void set_godot_bone_node ( Dictionary godot_bone_node )

Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.


void set_unique_names ( String[] unique_names )

There is currently no description for this method. Please help us by contributing one!