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GLTFSkeleton¶
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
属性¶
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Methods¶
get_bone_attachment ( int idx ) |
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get_unique_names ( ) |
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void |
set_godot_bone_node ( Dictionary godot_bone_node ) |
void |
set_unique_names ( String[] unique_names ) |
Property Descriptions¶
PackedInt32Array joints = PackedInt32Array()
void set_joints ( PackedInt32Array value )
PackedInt32Array get_joints ( )
There is currently no description for this property. Please help us by contributing one!
PackedInt32Array roots = PackedInt32Array()
void set_roots ( PackedInt32Array value )
PackedInt32Array get_roots ( )
There is currently no description for this property. Please help us by contributing one!
Method Descriptions¶
BoneAttachment3D get_bone_attachment ( int idx )
There is currently no description for this method. Please help us by contributing one!
int get_bone_attachment_count ( )
There is currently no description for this method. Please help us by contributing one!
Dictionary get_godot_bone_node ( )
Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
Skeleton3D get_godot_skeleton ( )
There is currently no description for this method. Please help us by contributing one!
String[] get_unique_names ( )
There is currently no description for this method. Please help us by contributing one!
void set_godot_bone_node ( Dictionary godot_bone_node )
Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
void set_unique_names ( String[] unique_names )
There is currently no description for this method. Please help us by contributing one!