Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Note that the path is considered as relative to the moved nodes (children of PathFollow3D). As such, the curve should usually start with a zero vector
(0, 0, 0).
curve_changed ( )
Emitted when the curve changes.
A Curve3D describing the path.