Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeUIntParameter¶
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A visual shader node for shader parameter (uniform) of type unsigned int.
描述¶
A VisualShaderNodeParameter of type unsigned int. Offers additional customization for range of accepted values.
属性¶
|
||
|
Property Descriptions¶
int default_value = 0
Default value of this parameter, which will be used if not set externally. default_value_enabled must be enabled; defaults to 0
otherwise.
bool default_value_enabled = false
If true
, the node will have a custom default value.