Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNode < Resource < RefCounted < Object

Decomposes a Transform3D into four Vector3s within the visual shader graph.


Takes a 4x4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.