Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNode < Resource < RefCounted < Object

A visual shader node that makes particles move in a cone shape.


This node can be used in "start" step of particle shader. It defines the initial velocity of the particles, making them move in cone shape starting from the center, with a given spread.