Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNode < Resource < RefCounted < Object

A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.


Translates to screen_uv_to_sdf(uv) in the shader language. If the UV port isn't connected, SCREEN_UV is used instead.