Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Object

Bridge between Godot and the Mono runtime (Mono-enabled builds only).


This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.

See also CSharpScript.



is_runtime_initialized ( )

Method Descriptions

bool is_runtime_initialized ( )

Returns true if the .NET runtime is initialized, false otherwise.