Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Semaphore¶
Inherits: RefCounted < Object
A synchronization mechanism used to control access to a shared resource by Threads.
描述¶
A synchronization semaphore that can be used to synchronize multiple Threads. Initialized to zero on creation. For a binary version, see Mutex.
Warning: Semaphores must be used carefully to avoid deadlocks.
Warning: To guarantee that the operating system is able to perform proper cleanup (no crashes, no deadlocks), these conditions must be met:
When a Semaphore's reference count reaches zero and it is therefore destroyed, no threads must be waiting on it.
When a Thread's reference count reaches zero and it is therefore destroyed, it must not be waiting on any semaphore.
教程¶
Methods¶
void |
post ( ) |
try_wait ( ) |
|
void |
wait ( ) |
Method Descriptions¶
void post ( )
Lowers the Semaphore, allowing one more thread in.
bool try_wait ( )
Like wait, but won't block, so if the value is zero, fails immediately and returns false
. If non-zero, it returns true
to report success.
void wait ( )
Waits for the Semaphore, if its value is zero, blocks until non-zero.