Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture for Cubemap that is bound to a texture created on the RenderingDevice.


This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.