Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
AnimationNodeAnimation¶
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
An input animation for an AnimationNodeBlendTree.
描述¶
A resource to add to an AnimationNodeBlendTree. Only has one output port using the animation property. Used as an input for AnimationNodes that blend animations together.
教程¶
属性¶
|
||
|
Enumerations¶
enum PlayMode:
PlayMode PLAY_MODE_FORWARD = 0
Plays animation in forward direction.
PlayMode PLAY_MODE_BACKWARD = 1
Plays animation in backward direction.
Property Descriptions¶
StringName animation = &""
void set_animation ( StringName value )
StringName get_animation ( )
Animation to use as an output. It is one of the animations provided by AnimationTree.anim_player.
PlayMode play_mode = 0
Determines the playback direction of the animation.