Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Joint3D¶
Inherits: Node3D < Node < Object
Inherited By: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D
Abstract base class for all 3D physics joints.
描述¶
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
教程¶
属性¶
|
||
|
||
|
||
|
Property Descriptions¶
bool exclude_nodes_from_collision = true
If true
, the two bodies of the nodes are not able to collide with each other.
NodePath node_a = NodePath("")
The node attached to the first side (A) of the joint.
NodePath node_b = NodePath("")
The node attached to the second side (B) of the joint.
int solver_priority = 1
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.