Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Overrides the location sounds are heard from.
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. Only one AudioListener2D can be current. Using make_current will disable the previous AudioListener2D.
clear_current ( )
is_current ( ) const
make_current ( )
void clear_current ( )
Disables the AudioListener2D. If it's not set as current, this method will have no effect.
bool is_current ( ) const
true if this AudioListener2D is currently active.
void make_current ( )
Makes the AudioListener2D active, setting it as the hearing point for the sounds. If there is already another active AudioListener2D, it will be disabled.
This method will have no effect if the AudioListener2D is not added to SceneTree.